v0.48.0
pixelpusher » Devlog
v0.48.0
Balance
- Increase drone dash efficiency (0.35 -> 0.45)
- To compensate for a previous decrease in drone top speed
Bots
- Add minor variation to target drone position
Visuals
- Add option for viewing team colors absolutely or relatively
- Absolute: color left team reddish, right team blueish
- Relative: color allies blueish, enemies reddish
- View team colors absolutely by default
- Color your own entities as gold when on team red (instead of teal on team blue)
- Flash flags carried by overseers when picking up or dropping flags
- Slightly increase size of minimap
UI / Controls
- Automatically attract drones to the mouse cursor by default
- To help out newbies
- Also rename “invert left mouse button” client option to “drone control”
- Enable setting drone control options from in-game
- By splitting out drone control options from custom keybindings
- Remember and restore navigation positions for some menus
- Hide mouse cursor in menus
Tutorialization
- Show a “loading screen” at the start of each game
- To show newbies the team colors
- Add a tip about charging drone dash to avoid flying your own drones into your own psionic storms
- Disable in-game tutorial in multiplayer games
- Adjust in-game tutorial and full tutorial
Other
- Minor optimizations
Files
pixelpusher-client-0.48.0-x86_64.AppImage 11 MB
Version 0.48.0 Jul 02, 2024
pixelpusher-windows.zip 15 MB
Version 0.48.0 Jul 02, 2024
Get pixelpusher
pixelpusher
Arcade-style 2D multiplayer team combat game with simple mechanics
Status | In development |
Author | aetup |
Genre | Action |
Tags | 2D, Abstract, Arcade, Fast-Paced, Minimalist, Open Source, Team-Based, Top-Down |
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