v0.68.0
pixelpusher » Devlog
v0.68.0
New
- Initial implementation of Team Deathmatch game mode
- Available in single player mode
- Available in multiplayer mode if the server operator changes the “misc_gameMode” parameter from “ctf” to “tdm”
Gameplay
- Decrease drone maneouverability
- Decrease drone acceleration by ~5% while maintaining drone terminal velocity
- This partially reverts the increase in the last update
- Reduce minimum delay between overseer dashes (250 ms -> 225 ms)
Audio
- Adjust SFX for psi-shockwave activation
Bots
- Have templar bots attempt to psi-storm enemy overseers if it would be lethal
- Back off from pursuing a headbutt kill when at a disadvantage and unlikely to get the kill quickly
- Refine logic for avoiding drones with dash charge
- Stay a bit further away from psi-shockwaves to avoid getting clipped
- Fix a bug where bots would sometimes not cast psi-storm defensively for allies if they were not templar class
- Fix a bug where bots would sometimes hold a drone dash charge forever if they were targeting you and you didn’t move enough
Misc
- Allow class selection at the start of new rounds
Files
pixelpusher-client-0.68.0-x86_64.AppImage 11 MB
Version 0.68.0 3 days ago
pixelpusher-windows.zip 15 MB
Version 0.68.0 3 days ago
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pixelpusher
Arcade-style 2D multiplayer team combat game with simple mechanics
Status | In development |
Author | aetup |
Genre | Action |
Tags | 2D, Abstract, Arcade, Fast-Paced, Minimalist, Open Source, Team-Based, Top-Down |
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