v0.68.0


v0.68.0

New

  • Initial implementation of Team Deathmatch game mode
    • Available in single player mode
    • Available in multiplayer mode if the server operator changes the “misc_gameMode” parameter from “ctf” to “tdm”

Gameplay

  • Decrease drone maneouverability
    • Decrease drone acceleration by ~5% while maintaining drone terminal velocity
    • This partially reverts the increase in the last update
  • Reduce minimum delay between overseer dashes (250 ms -> 225 ms)

Audio

  • Adjust SFX for psi-shockwave activation

Bots

  • Have templar bots attempt to psi-storm enemy overseers if it would be lethal
  • Back off from pursuing a headbutt kill when at a disadvantage and unlikely to get the kill quickly
  • Refine logic for avoiding drones with dash charge
  • Stay a bit further away from psi-shockwaves to avoid getting clipped
  • Fix a bug where bots would sometimes not cast psi-storm defensively for allies if they were not templar class
  • Fix a bug where bots would sometimes hold a drone dash charge forever if they were targeting you and you didn’t move enough

Misc

  • Allow class selection at the start of new rounds

Files

pixelpusher-client-0.68.0-x86_64.AppImage 11 MB
Version 0.68.0 3 days ago
pixelpusher-windows.zip 15 MB
Version 0.68.0 3 days ago

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