v0.38.0
pixelpusher » Devlog
v0.38.0
Balance
- Reduce drone respawn time from 4.5s to 4s
- Increase drone dash charge capacity from 0.5s to 0.75s
- Reduce repulsive force of overseer death explosion
Shield powerups
- Decrease strength and respawn time of mid-map shield powerups by 50%
- Move shield powerup spawners closer to the map center
- Tether mid-map shield powerups to their spawners
UI
- Allow menu navigation with overseer movement keys (WASD by default)
- Change text input widget to require selection with Enter/Space
before inputting text
- Necessary for navigating menus with WASD
- Add respawn tip for overseer dash and adjust a few other tips
- Adjust menu colors
SFX
- Increase global volume by 20%
- Add SFX for picking up shield powerups
- Add SFX for picking up and dropping flags
VFX
- Change the overseer’s psi-storm indicator to an orbiting energy ball
- Other visual refinements
- Overseer shields
- Overseer drone respawn indicators
- Shield powerup spawners
- Shield powerup pickup
- Psi-storm cast
- Overseer shields
Misc
- Reduce bot difficulty
- Rename levels 1-7 to 3-9
- Add two easier bot levels as levels 1 and 2
- Change keybinding for skipping the in-game tutorial to Ctrl
Files
pixelpusher-client-0.38.0-x86_64.AppImage 11 MB
Version 0.38 Mar 25, 2024
pixelpusher-windows.zip 15 MB
Version 0.38.0 Mar 25, 2024
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pixelpusher
Arcade-style 2D multiplayer team combat game with simple mechanics
Status | In development |
Author | aetup |
Genre | Action |
Tags | 2D, Abstract, Arcade, Fast-Paced, Minimalist, Open Source, Team-Based, Top-Down |