v0.37.0
pixelpusher » Devlog
v0.37.0
Shield powerups
- Make shields decay with a half-life of 10 seconds
- Respawn mid-map powerups a fixed time after they are consumed
- Move mid-map powerup locations slightly away from the team spawn areas
Bots
- Use pathfinding to guide overseer and drone movements around
obstacles
- Bots should no longer get stuck against obstacle walls
- Take shields into account when choosing to avoid overseers
UI
- Indicate the player’s position on the minimap using a unique color (teal) and ensure it is always visible
Visuals
- Minimize the visual transition at the boundary of the player vision radius to increase the effective vision radius
Files
pixelpusher-client-0.37.0-x86_64.AppImage 11 MB
Version 0.37.0 Feb 25, 2024
pixelpusher-windows.zip 15 MB
Version 0.37.0 Feb 25, 2024
Get pixelpusher
pixelpusher
Arcade-style 2D multiplayer team combat game with simple mechanics
Status | In development |
Author | aetup |
Genre | Action |
Tags | 2D, Abstract, Arcade, Fast-Paced, Minimalist, Open Source, Team-Based, Top-Down |
Leave a comment
Log in with itch.io to leave a comment.