v0.81.0
pixelpusher » Devlog
v0.81.0
Gameplay
- Guardian
- Decrease overseer health (51.8 -> 47.6)
- Increase overseer acceleration (5.48 m/s^2 -> 6.14 m/s^2)
- Decrease overseer terminal velocity (2.23 m/s -> 2.10 m/s)
- Decrease overseer dash distance (0.69 m -> 0.62 m)
- Decrease total drone health (121.5 -> 115.4)
- Reduce rescue beam healing (20 -> 14)
- Interrupt rescue beam if target and caster are too far apart (1.2 m beyond cast radius)
- Dragoon
- Overseers in stone form now deal collision damage to enemies (35% of regular collision damage)
- Increase stone form max duration (2.00 s -> 2.25 s)
- Allow use of stone form while carrying the flag
- Phantom
- Allow use of blink with reduced range while carrying the flag (50% range)
Visuals
- Rescue beam: Add glow around target and caster
- Slightly adjust obstacles to be a bit less fuzzy and insubstantial
UI
- Rework respawn class selection
- If a player changes their class, wait until they press their dash key before respawning them; otherwise, respawn automatically (as before)
- Make class selection navigation more intuitive
- Slightly increase class selection time
- Show usage hints for abilities with extra controls
Bots
- Account for rescue beam pulls when moving
- Reduce targeting priority of overseers in stone form
Files
pixelpusher-client-0.81.0-x86_64.AppImage 11 MB
Version 0.81.0 1 day ago
pixelpusher-windows.zip 15 MB
Version 0.81.0 1 day ago
Get pixelpusher
pixelpusher
Arcade-style 2D multiplayer team combat game with simple mechanics
| Status | In development |
| Author | aetup |
| Genre | Action |
| Tags | 2D, Abstract, Arcade, Fast-Paced, Minimalist, Open Source, Team-Based, Top-Down |
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