v0.79.0
pixelpusher » Devlog
v0.79.0
Fixes
- Fix rendering bug where game visuals would freeze and strobe upon exiting a game
Gameplay
- Increase drone maneuverability by 5%
- Increase acceleration by 5%
- Also increase drag by 5% to maintain terminal velocity
- Templar
- Increase psi-storm expansion rate
- Increase control radius (3.75 m -> 4.00 m)
- Increase overseer terminal velocity (2.05 m/s -> 2.10 m/s)
- Decrease overseer acceleration (6.45 m/s^2 -> 6.14 m/s^2)
- Increase drone terminal velocity (3.29 m/s -> 3.38 m/s)
- Decrease drone acceleration (7.37 m/s^2 -> 7.02 m/s^2)
Visuals
- Rework obstacle visuals
- So that they actually look like they have a soft collision boundary
- Hide background texture outside of game world boundaries
Audio
- Add sound effect for siphon life cast
- Adjust psi-storm cast sound effect
- Adjust psi-shockwave cast sound effect
Misc
- Fix kill attributions for friendly-fire kills
Files
pixelpusher-client-0.79.0-x86_64.AppImage 11 MB
Version 0.79.0 12 days ago
pixelpusher-windows.zip 15 MB
Version 0.79.0 12 days ago
Get pixelpusher
pixelpusher
Arcade-style 2D multiplayer team combat game with simple mechanics
| Status | In development |
| Author | aetup |
| Genre | Action |
| Tags | 2D, Abstract, Arcade, Fast-Paced, Minimalist, Open Source, Team-Based, Top-Down |
Leave a comment
Log in with itch.io to leave a comment.