pixelpusher (server)
A downloadable mod for Windows and Linux
The pixelpusher game server.
Updated | 6 days ago |
Status | In development |
Category | Game mod |
Platforms | Windows, Linux |
Author | aetup |
Download
Install instructions
You can host your own server by running pixelpusher-server. It listens on port 30303 using both TCP and UDP, so you will need to open this port in your firewalls. You may also need to configure port-forwarding on your router.
To connect the client to a server running on the same computer, use the "localhost" IP address:
- 127.0.0.1
Source code
https://gitlab.com/awjchen/pixelpusher
Default configuration
The default configuration is for private games
- All players play together in the same game
- Max 32 players
Current limitations
- The server doesn't have a graphical user interface
- The server's configuration options are currently undocumented. TODO
Bandwidth requirements
-
For a game of 16 players under ideal network conditions, the server requires about 200 KB/s up and 100 KB/s down
- To serve players with poor connections, the server may use up to 3x the upload bandwidth to resend dropped packets
- A game with 2x the players uses 4x the upload bandwidth and 2x the download bandwidth.